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HOTEL BUSINESS REVIEW

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Augmented Intelligence for Hotel Design

By Lawrence Adams Principal, Lawrence Adams Architect | August 2025

Image generated from Midjourney for high-rise resort hotel.

I am old enough to remember when T-squares, triangles, and compasses were the primary tools architects used to design and document building design. In 1982, Autodesk released AutoCAD, which revolutionized the practice by taking architects off drafting boards and onto digital computer screens. Then, in 1987, Graphisoft released ArchiCAD, the first BIM (Building Information Modeling) platform, which took architects into the world of 3D digital modeling for building design and documentation.

In 2000, Revit replaced ArchiCAD in the US as the go-to tool that included advanced 3D modeling, parametric features, and building optimization algorithms. Parametric 3D modeling was significantly enhanced in 2008 with the addition of Grasshopper to the Rhino platform to advance modeling and visualization of freeform and complex geometries. Revit, in concert with a wide variety of Generative Design (GenD) platforms, continues to advance building optimization with computational design algorithms.

Until recently the focus of these tools has been on logical, computational and analytical processes that can be categorized as Generative Design supporting architects’ left-brain design capabilities for functional and efficient building design. The advancements in these platforms have freed up our workloads leaving more time for creative activities associated with artistic expression, innovation and inspirational work that we associate with right brain capabilities. While these GenD tools enhance our creative design methods and facilitate visioning of architectural design to fantastic levels, they have not, by themselves, produced actual creative design output. The emergence of Generative AI (GenAI) is offering an amazing leap forward as an effective design tool supporting architects’ production of creative and innovative design solutions.

Generative Artificial Intelligence (GenAI) is a subset of AI that refers to a class of algorithms and methodologies that use neural networks to learn patterns in data to create new and original content. Recent developments in GenAI have spawned new tools and methods for predictive algorithms that function much like human creative cognition. Their impact has been profound, enhancing many human artistic endeavors in music, writing, film, theater and art. Our interest here is in its broad impact on architectural design and through a narrower lens with hotel design. We will look here at emerging GenAI platforms that create novel architectural images, 3D models, floor plans and spatial composition.

2D Images

Three powerful GenAI tools used for creative image output were released almost simultaneously in 2021-22, namely Midjourney, DALL·E, and Stable Diffusion. Each platform’s format is unique but has similar algorithmic functionality that relies on carefully crafted text prompts directed at richly populated datasets to produce sensational creative output. GenAI image creation is revolutionizing architects’ capabilities for early-stage design ideation and visualization. As we gain more control over the process through prompt engineering, curated datasets, and reiterative workflow, we establish genuine authorship for style-based output that facilitates purposeful and innovative architectural design.

Two grand hotel lobby images generated with Midjourney based on similar text prompts but with distinctly different styles descriptions.

While novel image creation using text-to-image GenAI platforms has huge value as a tool informing our creative design process, it is limited to 2D imagery or snapshots taken from a single vantage point. The algorithm is fundamentally blind to the figurative dark side of the moon. Much work remains to take a pixel-based image and develop its form in 3D digital format that will lead to productive building design and documentation. GenAI algorithms that will produce full 3D digital models are evolving but have a long way to go before being useful as effective design tools.

3D Models

Initial attempts to resolve the “dark side” issue have been with multi-view generation, where predictive algorithms leverage multiple camera-poses to predict angular views to reveal the complete form of an object or building. MVDream and Zero123++ are two that are making advances in multi-view generation. Other platforms are gaining some success in producing full 3D digital models through generative diffusion algorithms. Lumen.ai, Trellis 3D, and Meshy AI are three GenAI platforms that have successfully generated novel 3D content, though their quality level remains sketchy and somewhat messy, and still leaves the architect with much work to do to bring it to a high level of formal accuracy and utility. The goal is to develop an algorithm that produces a comprehensive model with a substantial level of detail that, after iterative refinements, can be imported to a BIM platform and lead to fully formed architectural design and documentation.

3D mesh-based model created with Meshy AI. Large sprawling beachfront resort, 3-stories, Shingle Style, symmetrical layout, with large pool in front and canopy at the entrance, ornamental rooftop.

While there is optimism that platforms will soon be available as design tools facilitating the creation of unique and purposeful architectural form, when considering the complex creative process required in producing any form of architecture, we still need to push forward on two other essential and intrinsically connected components of the design process, i.e., imaginative floor planning and spatial composition.

If we set aside the more rational design processes that require left-brain problem solving and look at components that are fundamental to creative architectural design we find 3 basic legs to the stool: 1) Architectural Form, 2) Floor Plans and 3) Spatial Composition (Form, Plans and Space). Materials, finishes, lighting, color, ornamental details, furniture, and other visual features of architecture and interior design may be integral to the hotel guest’s experience and in many cases may even be primary over space and form, but we must always start with those basic 3 legs.

Floor Plans

As we architects begin to conceptualize design problems, after studying the program, we are likely to start by sketching floor plans. Solving complex floor plans is foundational in the composition of architectural design. There are numerous GenD platforms that facilitate logical functional floor planning. Examples include TestFit, LaiOut, and SPG (Space Plan Generator) which are math-based, formulaic programs that take functional relationships using matrices and bubble diagrams and produce optimized plan alternatives rated based on predetermined parameters and precepts. The (cookie-cutter) outcomes are generally practicable, albeit predictable and unimaginative.

Parafin is a computational model that produces efficient, logical hotel floor plans derived from well-defined brand standards and prototypes provided by major hotel chains. None of these computational platforms are equipped to infuse plans with distinctive style or to provoke imagination and delight. GenAI is only scratching the surface with platforms that produce original style-based plan solutions that delight us and inspire innovative architecture.

Finding meaningful patterns in floor plans for training neural networks requires comprehending the syntax of graphical representations of space. A floor plan may be read as a 2D graphical pattern, e.g., a Miesian plan has a minimalist non-axial orthogonal pattern, where an ornamental Baroque plan has curves, hierarchical geometry and formal arrangement of spaces in a cross-axial pattern. But beyond 2D graphical patterns, a floor plan in a dataset should have strong reference to the volumetric character it represents. Paring of floor plans with volumetric representation, in prompts and data, is important for a diffusion process toward viable novel floor plan creation.

Design style plays a pivotal role in floor plan synthesis with spatial composition. Stylistic representation of both components must be incorporated for any algorithm to produce valid outcomes. In his thesis, Stanislas Chaillou at Harvard Graduate School of Design writes, "Style carries a fundamental set of functional rules that defines a clear mechanic of space and controls the internal organization of the plan."

Chaillou’s Harvard research developed metrics of floor plan characteristics used as filters in the generation pipeline leading to novel plan solutions. It follows that semantic labels that define these qualities of floor plans may inform training mechanics for achieving creative floor plan content. Foster + Partners Architects with University of Leeds created a diffusion model that succeeded in unraveling the intricate nuances of design mutations within floor plans by understanding the dynamic interplay between the graphic depiction of design elements. Their experimental model generated entirely new configurations by learning from diverse building types and architectural design variations.

Spatial Composition

Compared with 3D object generation, 3D scene creation is more challenging due to the complexity and diversity of indoor scene geometry, which requires greater computational bandwidth. Recent advancements in video game design have had amazing results in 3D scene composition using programs like Unreal Engine, but much of that is hand constructed using 3D modeling algorithms like Grasshopper versus imaginative spatial compositions generated through diffusion modelling.

A number of new experimental GenAI platforms attempt to address the need for 3D scene generation to serve video gaming, filmmaking, VR/AR and Embodied AI (robotics, drones, autonomous vehicles). But most are limited to arranging 3D furniture models in preset room configurations and do not directly lead to creative spatial composition as imaginative 3D volumetric models. DiffInDScene and Text2Room are two platforms that have a broader application to creation of novel spatial composition compared with those limited to arranging objects within a predetermined spatial context.

Spatial Choreography

Asking GenAI to compose a sequence of spatial experiences is a tall order. While we are just scratching the surface of being able to generate 3D models of complex environments, stringing together a series of views that meaningfully deliver a focused spatial experience requires a higher level of neural spatial understanding. Such a composed spatial sequence might best be represented in some form of a video stream, though a procession of spaces could be graphically scored like a dance routine as demonstrated by Lawrence Halprin in his book, RSVP Cycles (1969).

Our experience of space is not static. It requires movement. We start with the proposition that the experience of moving through space can be shaped by design through spatial choreography. If we think of the initial hotel guest experience from arrival court, through the lobby, registration and circulation routes past the restaurant, bar, and up the elevators to the guestroom, we can imagine a composition of volumes along the path, each with its own characteristics (see First Impressions: Designing the Guest Arrival Experience , Hotel Business Review, 8.25.24, by Lawrence Adams). In John Portman’s design for the arrival sequence of the Atlanta Hyatt Hotel, the guest is spatially compressed and decompressed along the path from vehicle to guestroom, accentuating the dramatic spatial experience of that early atrium hotel.

The challenge is to link spatial compositions together in sequence to provide a full choreographed spatial experience. One promising tool for sequential spatial design is the Isovist Field, a graphic device that records metrics of spatial characteristics that can then be used through diffusion modelling to compose a novel sequence of spatial experiences. Scenescape by NVIDIA, is an experimental video platform that uses perpetual view generation of a spatial sequence by stringing together a series of 3D mesh-based models, so that each scene is prompted by the preceding scene.

Full detail 3D model of Chapelle du Crous interior from SketchFab. 3D models based on high-detail scans of interior environments provide a rich dataset in the pipeline for GenAI spatial composition.

Game Engines

Propelled by increasing popularity for video games, the game engine industry has greatly advanced 3D visualization in recent years and has achieved a level of sophistication rivaling many of the current architectural software and methodologies. Unreal Engine 5 (UE5), TwinMotion, and Houdini are platforms that excel in complex 3D scene creation. Unreal Engine is a powerful 3D computer graphics game engine developed by Epic Games as a comprehensive real-time 3D creation tool used primarily for video game development, but has also found applications in various industries such as film, virtual reality, and architecture. UE5 achieves brilliant cinematic quality level output using a virtualized micro-polygon system to generate highly detailed mesh geometry representing elaborate 3D scenes.

A game design workflow for scene creation with UE5 often includes the composition of pre-defined high-poly objects and assemblages from 3D libraries. These libraries provide a wide range of complex 3D models that are assembled into thematic scene elements providing a shortcut from time-consuming hand modeling of each element in a scene. Many of the assemblies and their parts are architectural in nature, containing buildings and building elements. These models could be utilized as a richly curated dataset for training diffusion models to create 3D objects, 3D spatial composition, and choreographed spatial orchestration.

Datasets

Data is a fundamental component of any AI platform and is the foundation upon which Generative AI functions. The quality, diversity, and volume of data that a GenAI model is trained on is a primary determinate of the quality level of its creative output.

A GenAI process starts with a verbal or visual prompt that is entered into the algorithm to guide the output. But a prompt will not be effective unless the dataset that trains the diffusion model is aligned with the prompt’s intentions. Prompt engineering is a term that refers to skillfully composed text descriptions to guide the model towards an intended outcome. Equally important is data engineering which refers to the development of robust, high-quality, consistent datasets for training the generative model. The alignment of prompt to data depends heavily on the syntax common to both. To facilitate alignment, data samples need to be skillfully annotated. GenAI output relies on well-crafted, detailed and accurate annotations of image or three-dimensional data. Paring images with text labels, captions and annotations is important to correctly instill the model with complex relationships between visual elements and syntactical descriptions.

GenAI platforms that generate novel 2D imagery, access vast quantities of imagery on the internet. LAION-5B is the largest freely available 2D dataset of its kind, with over 5.8 billion image-text pairs. Objaverse-XL, by Paul Allen’s Allen Institute for AI, has the most comprehensive digital 3D collection to date, with over 10 million unique 3D objects. A wide variety of floor plan images exist throughout the internet and are included with countless 2D image datasets. However, nearly all the publicly accessible floor plan datasets are residential without representation of other building types.

RPLAN is an example of a large dataset of residential building floor plans containing 80,000 annotated floor plan images but is limited to the genre of modern urban housing layouts. Datasets populated with thousands of floor plans typologically catalogued would allow the diffusion process to identify patterns and relationships and create new plans predictively. ScanNet and HM3dSem are two richly annotated datasets of high-res volumetric scans that provide a wide range of commercial and civic spaces supporting 3D spatial diffusion models.

Game Design Libraries

Game design workflow for scene creation with platforms like UE5 usually includes the composition of pre-defined high-poly objects and assemblages from 3D libraries such as Turbosquid, Sketchfab, and Kitbash3D. The Kitbash3D library provides a wide range of complex 3D models that are assembled into thematic scene constructions, providing a shortcut from time-consuming hand modeling of each element in a scene. Kitbash offers highly detailed preassembled thematic kits created by artists and architects as stylistic components for depicting cinematic scenes. Thematic collections from ancient temples to futuristic cities include titles such as Diesel Punk, Lunar Base, Age of Egypt, and Atlantis.

Kitbash libraries currently have over 1,000 individual 3D building models in a wide variety of highly imaginative styles. These collections could be utilized as richly curated datasets for training diffusion models to create 3D architecture, spatial composition, and spatial orchestration. Pairing these 3D assets with stylistic annotations in a curated dataset would offer significant potential for diffusion model generation of 3D architecture and scene composition.

The Kitbash3D BRUTALIST DYSTOPIA kit features a collection of cyberpunk-style 3D architectural assets that could populate a dataset for 3D building design generation.

Curation of data is itself an artform. Selecting and annotating data for composing a curated dataset provides the boundaries necessary for effective and purposeful creative output. Curating data is the art of setting boundaries that encourage imaginative output with GenAI. Many users of AI create proprietary datasets that promote a bias toward a particular or personal style of architecture, that avoids plagiarism, and result in genuine authorship of the output.

Synchronized Design

In architectural design we rely on our left-brain intelligence by using logic, math, science, rational thought, and systematic analysis to solve design problems of building technology and functional planning. But to deliver beauty and experiential delight we must employ our right-brain intelligence for imagination, artistic expression, sensuality, and a sense of adventure. True design innovation requires a balance of the two to create beautiful yet functional buildings. Synchronizing left brain capabilities of GenD with right brain capabilities of GenAI is the next big hurdle in the profession’s embrace of AI.

Concluding Thoughts

Where do we want to be in 10 years? Will GenAI platforms for 3D models, floor plans and spatial composition be part of our everyday arsenal as essential tools for designing hotels and other buildings? Will GenD and GenAI be synchronized, so we arrive at a highly functional, optimally efficient, and sustainable building that is beautiful, inspiring, and innovative? In 10 years from now, will it be possible to have AI produce a fully formed, accurately detailed, code-compliant, set of design and construction documents automatically with minimal guidance from the architect?

While we may find these scenarios both exciting and frightening, we need to understand the possibilities and never lose sight that AI is a tool, another arrow in our quiver, that requires guardrails and controls to maximize its effectiveness in advancing the profession.

"You are not going to lose your job to an AI, but you are going to lose your job to someone who uses AI."

- Jesen Huang, CEO Nvidia

Mr. Adams

Lawrence Adams managed and directed the design of large-scale development projects at major architectural and planning firms for the past 45 years. As a global authority on hotel and resort design, Mr. Adams served as adjunct faculty at New York University for nine years teaching master's degree courses on Hotel Design and Development. Mr. Adams co-authored the second edition of Hotel Design, Planning and Development with Richard Penner and Stephani Robson. It followed the original edition of Hotel Design, Planning and Development, which he co-authored with Walter Rutes and Richard Penner. Both tomes were written for architects, developers and hotel executives as comprehensive and professional guides for hotel and resort design and development. Mr. Adams is a frequent contributor to Hotel Business Review. In addition to a wide range of project types, his most significant hotel projects include the New York Four Seasons Hotel, on which he collaborated with I.M. Pei; the Chambers Hotel in New York, for which he partnered with Rockwell Group; and RIGHA Royal Hotel, Manhattan's first all-suite hotel, which is now named Conrad New York Midtown. Most recently, he directed the design of the adaptive reuse of an iconic mid-century high-rise for the 326-key Westin Dallas Downtown Hotel. Extended Biography & Contact Information

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If you believe that another user or other third party has posted Content which violates this policy or specifically the USE RESTRICTIONS in Section 3 above, you may notify HotelExecutive via e-mail at editor@HotelExecutive . In order to allow HotelExecutive to respond effectively, please provide HotelExecutive with as much information as possible in your correspondence, including: (1) the nature of the right infringed or violated (including any applicable registration numbers of the federally-registered intellectual property allegedly infringed), if applicable, or the unacceptable or inappropriate Content; (2) all facts which lead you to believe that a right has been violated or infringed, if applicable; (3) the precise location where the offending Content is located; (4) any grounds to believe that the party or user which posted the Content was not authorized to do so or did not have a valid defense (including the defense of fair use), if applicable; (5) if known, the identity of the party or user who posted the infringing, offending, or inappropriate Content; and (6) in the case of alleged copyright infringement claims, information sufficient to identify the work and your claims to ownership.

C. Indemnification/Waiver of Certain Rights

By contacting HotelExecutive and complaining of an alleged violation, you agree that the substance of your complaint shall constitute a representation made under the pains and penalties of perjury pursuant to the laws of the State of California. In addition, you agree, at your own expense, to defend and indemnify HotelExecutive and hold HotelExecutive harmless against all claims which may be asserted against HotelExecutive, and all losses incurred, as a result of your complaint and/or our response to it.

D. Waiver of Claims and Remedies

We expect all users of our Site to take responsibility for their own actions and cannot and do not assume liability for any acts of third parties which take place at our Site. By utilizing the Good Samaritan procedures set forth herein, you waive any and all claims or remedies which you might otherwise be able to assert against hotelexecutive under any theory of law (including, but not limited to, intellectual property laws) that arise out of or relate in any way to the content at hotelexecutive or our response, or failure to respond, to a complaint.

E. Investigation/Liability Limitation

You agree that we have the right, but not the obligation, to investigate any complaint received. By reserving this right, we do not undertake any responsibility in fact to investigate complaints or to remove, edit, disable or restrict access to or the availability of Content. We will not act on complaints that we believe, in our sole discretion, to be deficient, incomplete, or otherwise questionable. If you believe that Content remains on HotelExecutive which violates your rights, Your sole and exclusive remedy shall be against the user or other party responsible for said content, not against HotelExecutive. your sole and exclusive remedy against HotelExecutive shall be to terminate your use of HotelExecutive and service.

Digital Millennium Copyright Act Compliance. As set forth in Subsection (b), you must contact our agent if you believe that a work protected by a U.S. Copyright which you own has been posted on our Site without authorization or that our Site, in some material way, contributes to its infringement. It is our policy in appropriate circumstances, if possible, to terminate the access rights of repeat infringers and other users who use HotelExecutive in an inappropriate or objectionable manner.

9. COOPERATION WITH LAW ENFORCEMENT

HotelExecutive reserves the right to fully cooperate with any law enforcement authorities or court order requesting or directing HotelExecutive to disclose the identity or other information regarding any user or member alleged by any governmental entity to be using HotelExecutive or any Content or materials available in, at, through or in association with HotelExecutive in violation of any law or regulation, or in violation of this Agreement, including, without limitation, the posting of e-mail messages, or publishing or otherwise making available any such materials. By accepting this agreement you waive and hold harmless HotelExecutive from any claims resulting from any action by HotelExecutive during, or as a result of, its investigations, and from any actions taken as a consequence of investigations by either HotelExecutive or law enforcement authorities

10. APPLICABLE LAWS, VENUE, JURISDICTION & MANDATORY ARBITRATION

If any provision(s) of this Agreement is held by a court of competent jurisdiction to be contrary to law, then such provision(s) shall be construed, as nearly as possible, to reflect the intentions of the parties with the other provisions remaining in full force and effect. HotelExecutive's failure to exercise or enforce any right or provision of this Agreement shall not constitute a waiver of such right or provision unless acknowledged and agreed to by HotelExecutive in writing. The section titles in this Agreement are solely used for the convenience of the parties and have no legal or contractual significance. This Agreement may be assigned in whole or in part by HotelExecutive. This Agreement may not be assigned in any manner by you without the express, prior written permission of HotelExecutive.

Any and all disputes or controversies of any kind, including but not limited to any performance, duty, obligation or liability arising under or related to this Agreement which are not first resolved informally, shall be determined by binding arbitration in San Francisco, California, in accordance with the rules of the American Arbitration Association. The final award in any such arbitration proceeding shall be subject to entry as a judgment by any court or competent jurisdiction, provided that such judgment does not conflict with the terms and provisions hereof. The jurisdiction of the arbiter (or arbiters) with respect to legal matters shall be limited only by the statutory and common law of the State of California and the United States.

Notwithstanding the foregoing, any and all disputes, which the parties cannot informally resolve, regarding the scope of issues or matter with the jurisdiction of the arbitrator, shall be resolved by a separate dispute resolution process whereby HotelExecutive, in its sole discretion shall elect the dispute to be resolved by either (1) a court of competent jurisdiction in the State of California or (2) a panel of three new arbitrators.

This Agreement shall be governed by and construed in accordance with the laws of the State of California notwithstanding any conflict of laws provisions. You and HotelExecutive agree that the venue for all legal disputes, controversies, actions of any kind arising under or related to this Agreement shall be San Francisco, California. You and HotelExecutive further agree that in case of any litigation regarding this Agreement, you irrevocably and unconditionally (i) consent to submit to the exclusive jurisdiction of the state and federal courts in the County of San Francisco, California for any litigation or dispute arising out of or relating to this Agreement, (ii) agree not to commence any litigation arising out of or relating to this Agreement except in the California Courts, (iii) agree not to plead or claim that such litigation brought therein has been brought in an inconvenient forum, and (iv) agree the California Courts represent the exclusive jurisdiction for all litigation relating to this Agreement.

11. MEMBERSHIP FEES

Hotel Business Review Subscriptions

If you choose to purchase a subscription, member subscription payments can be made in U.S. Dollars, as well as a variety of international currencies. Membership terms are Annual Recurring, and Monthly Recurring. The Annual Recurring subscription is an annual commitment and subscribers will be charged each consecutive billing cycle. Annual Recurring subscriptions can be cancelled after the first billing cycle and within 30-days of the billing date for a full refund. Monthly Recurring subscriptions are ongoing and subscribers will be charged each consecutive monthly billing cycle. Monthly Recurring subscriptions can be cancelled after the first month and within 7 days of the monthly billing cycle for a full refund.

12. PAYMENT AUTHORIZATION

Payment for the services provided to you in, at, through or in association with HotelExecutive may be made by automatic credit card, debit card, direct debit, bankwire or Paypal and other approved payment means offered in, at, through or in association with HotelExecutive, and you hereby authorize HotelExecutive and its agents to transact such payments on your behalf.

You hereby authorize HotelExecutive's Internet Payment Service Provider to charge your credit card to pay for your membership to HotelExecutive. You further authorize HotelExecutive's Internet Payment Service Provider to charge your credit card for any and all purchases of products, services in association with HotelExecutive. You agree to be personally liable for all charges incurred by you in association with your access or other use of any content provided by HotelExecutive or any third party in association with HotelExecutive. You acknowledge and agree that your liability for all such charges shall continue after termination of your access or any type of membership arrangement with HotelExecutive.

In the event that you have chosen to have your membership automatically rebilled, unless and until you notify HotelExecutive that you wish to cancel or terminate your membership to HotelExecutive, you hereby agree and authorize HotelExecutive's Internet Payment Service Provider to automatically renew your membership to HotelExecutive on a continuing basis and to charge your credit card (or other payment means you have selected) to pay for the ongoing cost of your membership. You hereby further authorize HotelExecutive's Internet Payment Service Provider to charge your credit card (or other approved payment means you have selected) for any and all purchases of products, services and entertainment provided to in, at, through or in association with HotelExecutive.

13. PRIVACY POLICY

The following is the Privacy Policy for HotelExecutive

We can be reached via telephone, email, or online at our contact page. When you visit our site we do not log any information regarding your domain or email address. Information Sharing: We do not share user information with any third parties other than via press release distribution as described below.

Hotel Newswire is a newswire service that distributes press releases on behalf of our users. If you decide to submit a press release for distribution through our system we will transmit your entire press release including any personal information therein contained to our media contacts and online distribution points including search engines. This is the only redistribution of your information that we engage in. Your submission of press releases through our system indicates consent with this policy. The information we collect during your registration process is used to notify users about updates to our service and inform users of any special events hosted by Hotel Newswire. This information is not shared with other organizations for commercial or non-commercial purposes.

Cookies: Our system requires the use of cookies to enable the user to log back into our website to access information from the newswire, without having to log in each time using the required username and password.

If you do not want to receive email from us in the future, please let us know by following instructions included in our communication with you. Users who supply us with telephone numbers online may receive telephone contact from us regarding their account, or informing them of new products and services available on the HotelExecutive website. If you do not wish to receive such telephone calls, please edit your account and remove your phone number from your account profile. This can be done from your user account menu.

Ad Servers: We do not partner with or have any relationship with any ad server companies. From time to time, we may use customer information for new uses not previously disclosed in our privacy notice. If our information practices change at any time, we will post the policy changes to our website to notify you of these changes and provide you with the ability to opt out of these new uses. If you are concerned about how your information is used, you should check back at our website periodically.

Upon request we provide site visitors with access to all information (including proprietary information) that we maintain about them. Users can access this information by logging in to their account.

Security: We always use industry-standard encryption technologies while transferring and receiving user data exchanged with our site. We have appropriate security measures in place in our physical facilities to protect against the loss, misuse, or alteration of information that we have collected from you on our site. We do not store credit card information in our systems.

If you feel that this site is not following its stated information policy, you may contact us.

Suzie Squier
Ann Christenson
Mimi Oliver
Mario Mikowski
Cara Silletto
Geri Williams-Fitts
Lisa Rosenstein
Lynn Prater
Robert O'Halloran
Jeremy Sadler
Michael McCartan
Peter McAlpine
Matt Casella
Michael Hunter
Valerie Bolton
Coming up in March 1970...